

Yet, without question, most folks will continue to choose the lower quality and more expensive product - for reasons not known to me. So, at the moment, there is no debate about which is the better quality product. SMP, on the other hand, provides fair to good frame rates with much longer draw distances than 圎. Plus, the low quality cloud rendering is currently provided at a huge expense in terms of frame rate. I'm not sure that 圎's rendering is on the right track. These images are representative of the approach used to provide light scattering under similar lighting conditions. Yet, a huge number of people consider the cloud rendering in 1.09 to be absolutely incredible - amazing beyond belief - ultra realistic!īut, you can judge for yourself. My questions are these: 1) Is it wise to get the Real Weather Connector at the same time, does it make a big. I've done the usual SkyMaxx or 圎nviro video watching and thread reading and I'm happy that I'd prefer SkyMaxx personally. Right now, IMHO, 圎's cloud rendering is broken - and I'm not sure that the approach that is being taken is fixable. Ok so today I've been looking at SkyMaxx Pro 4.6, and I remember enjoying a weather replacement by Rex Simulations on FSX back in the day so it's caught my eye. Fans of 圎 have been defending 1.09 with almost religious fervor. But this has turned into something that transcends the product quality. SMP is by far the most realistic (and also the most stable). I own SMP, 圎 and UWXP, so I have tried all of them at length. So, whenever I want really high frame rates over any scenery, however complex, I use UWXP. UWXP offers a great alternative but again, the 2D textures limit the realism. The default XP clouds are OK, but suffer from the limitations of 2D textures. The only real competition for a full-scale weather environment at the moment is 圎nviro. Clouds and scattering are particularly well done - although it would be nice to have something other than cumulus. Careful 3D modeling of cloud structures and textures enables this, while creating realistic and unique variants of the real-world cloud types including stratus, nimbostratus, altocumulus. SMP provides a very good rendering of the atmosphere. One of the biggest sought after features for X-Plane is that of trying to get a good depiction of weather and clouds, something that P3D. This detailed, cloud specific information is passed onto Real Weather Connector, allowing SkyMaxx Pro v5 cloud types and their. There is no issue (or difference) in using the Steam edition, as you found out with SMP. RWC is a plugin, not a separate program, so it seamlessly integrates with SMP. If you want to go one step further, FSGRW is very good. It does a great job of displaying real-world weather in real time, using X-Plane's default real world weather. If you haven't already purchased it, I would recommend RWC.
